In-game description:
Ascending will reset all the progress a Reincarnation would reset. It will not reset your Reincarnation count, and then will revert back to the Reincarnate button for Reincarnation 41 with new requisites. By Ascending you will unlock a new main currency, Diamond Coins, that will be used for post-ascension upgrades and features, resulting in much smaller numbers. All upgrades that previously cost Gold Coins will be free, and the formulas for subsequent Reincarnations will change to allow continued progress. All Gifts bonuses, Scry Rewards, Ruby bonuses, Event bonuses and Gem bonuses will NOT be affected by the Ascension reduction.

Ascension is a special soft-reset that happens at R39 and R99, where the usual Reincarnation button is replaced with an Ascension button. It was implemented (in v1.6.48) to overcome an issue related to the storage of very big numbers and all the values were shifted to a smaller range to enable the game to progress further.

Ascension Edit

Diamond coin
Ascending will unlock a new currency, Diamond Coins, that will be used for post-ascension upgrades and features. Early upgrades, faction and research upgrades will be free to a certain point. Buildings and excavations will still cost coins, but Diamond coins.

WARNING! It is imperative to ascend before reaching 18.96 Ocqag (1.896E148) gems or 179.7 Uc (1.797E308) gold. If you go above, your game will start to bug. (source)

Value Shifts

Gem Requirement Post Ascension:

$ 1_E27^{(A^{0.75})} * 100^{(R - 40)} $

The relation between gold and gems scales the same at 0.5 – 1 million x coins = 1,000x gems.
Formula: $ (\sqrt{(1 + 8 * c / 1e12)} - 1) / 2 $

The bonus formulas of upgrades are all shifted to a lower range, resulting in many 2-number bonuses.
Ascension reduces each income boost by raising the respective multiplier to the 1/10 power. For instance:

  • 6000% of S330 is a 61x multiplier
  • $ 61^{0.1} $= 1.508

Therefore, it's a 50.8% percent increase post-ascension[1].

Formula: $ ((x / 100 + 1)A^{0.1} - 1) * 100 $ where x is original bonus in percentage and A is Ascension count.

A shift is applied to every aspect of the game: production, assistant, mana etc., resulting in the need to reconsider tactics, and rebuild new Mercenary and research builds. See Values for ascension upgrades by artcrow

Post Ascension Rewards Edit

The following items can only be acquired post-ascension. One-time item unlock upgrades are not mentioned.

Post-Ascension Rewards
Trophies Upgrades Artifacts
40 Reincarnations Heroic Proclamations, Villainous Proclamations Wall Fragment
45 Reincarnations 3500, 5000, 10000 Buildings for Good, Evil and Neutral Spiky Rough Egg
60 Reincarnations Mana Wave, River, Lake, Sea, Ocean Dragon Fang
70 Reincarnations Tiered Autocasting - for upgrading spell tiers Dragon Soul
85 Reincarnations 6 Tier Spell Upgrades Obsidian Shard
Dragon Tamer Dragon Faction upgrades Know Your Enemy, Part II
Dragon Roar Dragon's Breath Spell upgrade Ancient Heirloom
Dragon Champion Wyrm's Den Unique Building upgrade Veteran Figurine
Master Researcher Dragon Research upgrades
Eternal Researcher Tyrant Garrison Unique Building upgrade
Warrior Researcher Mercenary Camp Unique Building upgrade
Grandmaster Researcher Freemason's Hall Unique Building upgrade
Prismatic Mana Share Benefits Spell upgrade
Genealogist Reap Interests Spell upgrade
Prestige Challenger Appraisal Vantage Spell upgrade
Arcane Brilliance 1 Lineages
Arcane Brilliance 2
Arcane Brilliance 3
Arcane Brilliance 4
Arcane Brilliance 5
[Faction] Grand Champion
Colorful Autocasting
Spell Cataclysm
Exchange High Lord

Note: While Ascension can initially render many unlock requirements harder to meet at R40 than they were at R39, some trophies and challenges have lowered requirements post-Ascension to prevent this from impeding progress. Other metrics (like maximum excavations to be used for obtaining artifacts, or maximum buildings to obtain the building trophies) can be expected to drop temporarily but surpass their pre-Ascension levels fairly quickly thanks to powerful post-Ascension bonuses becoming available.

The two notable exceptions to this, which constitute an advisable "Ascension Checklist", are the Secret Trophies 'No Recruiting' and 'Stoic Resistance'. These retain their pre-Ascension gem requirements to unlock and will thus be significantly delayed if sought post-Ascension.

Ascension 2 Edit


At R99 the Reincarnation button will again change to Ascension. Things will be reduced as it was with Ascension 1.

  • When performing Ascension 2, all Lineages will be set back to level 25 if higher.
  • Most production upgrades effects will be heavily scaled down. Currency will change to Emerald Coins, and all upgrades previously costing Diamond Coins will be free to purchase.
  • 3 new Alignments called Leges will become available, each working with the existing Alignments, with 1 new spell for each and 9 new Unique Buildings (for 2 Unique Buildings with each Faction).

Ascension 2 will also allow spells to reach Tier 7.

Note: As of, you will not be able to use Mercenaries in A2.

Value Shifts Edit

Post Ascension Rewards Edit

The following items can only be acquired post-ascension 2. One-time item unlock upgrades are not mentioned.

Post-Ascension Rewards
Trophies Upgrades Artifacts
100 Reincarnations Leges Proofs Wall Chunk
Arcane Brilliance 6 Mana Spring Excavated Mirage
Mana Spring 13 7th Tier Spell upgrades
Temporal Flux Spell (Order)
Maelstrom Spell (Chaos)
All Creation Spell (Balance)
Leges Unique Building upgrades
Faction Unions

References Edit

  1. by heeheehee source
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