- In-game description:
Enter the Research Facilities to improve your grinding potential. There you will be able to advance your research progress, unlock and buy special upgrades which will boost all your abilities hugely. Your research points in each branch are limited by the amount of Reincarnations you have.
The Research progress system was implemented in the Secrets expansion series bringing "new perks to enhance each mythical faction. it is accessible from R16 for Vanilla, R35for Neutral, R56 for Prestige Factions, R115 for the Dragons, and R165 for Mercenaries.
The Facilities & Related Factions[edit | edit source]
Research consists of several specialized facilities, each containing upgrades which, once unlocked, will require strategic selecting. Each Facility is related to several Factions: Vanilla factions are related to one facility, Neutral to two, and Prestige to three. Each is unlocked by its related Vanilla Faction (see unlock requirements).
|The Research Facilities|
|Delve into the arcane mysteries of Spellcraft, discovering new ways to produce and use your mana.|
|Harness the power of the eternals, increasing your spell affinity and bestowing Divine power on all your productivity.|
|Exploit your resources with Economics knowledge, taking maximum advantage of your properties and turning time into money.|
|Tap the near-unlimited sources of Alchemy to improve your production and benefit from all your assets.|
|Use strategical prowess and manpower to manipulate the production system in your favor.|
Research Points & Slots[edit | edit source]
Research Points (RPs): Facilities are leveled-up with RPs, which in turn increase the production of the related faction. Each reincarnation, you will receive a defined, and increasing, amount of RPs to meet the increasing costs of the facilities.
Research Slots (RSs): At specific RPs, the facilities will gain new upgrades. The amount of upgrades you can use is defined by the amount of RSs you have. At certain reincarnation levels, additional RS upgrades can be unlocked. See following table for details.
|Facility RP Production:
or 0% if x is 0, where x is the number of corresponding Research Points}}
Facility RP Cost:
As of 3.0, Research Points are capped at 5000 for each facility.
|Research Points & Slots per R#|
|R#||RP||RS||RP Upgrades||RS Upgrades|
|16||136||24||1; 55 125 345 764 1255 10000
||4x6 Default Slots for each Facility|
|17||153||25||145; 150||+1 slot for Alchemy, from the Apothecary secret trophy upgrade|
|19||190||26||175; 180||+1 Craftsmanship slot from the Artisan secret trophy upgrade|
|20||210||30||200; 205||+1 Spellcraft slot from the Magician secret trophy upgrade.|
+1 Divine slot from the Demigod secret trophy upgrade.
+1 Economics slot from the Businessman secret trophy upgrade.
+1 Warfare slot from the Warlord secret trophy upgrade.
|21||231||30||215; 225; 230||-|
|22||253||30||245; 250; 251||-|
|23||276||30/32||260; 270; 275||The Key to the Lost City artifact unlocks Neutral Research:|
+2 Neutral slots obtainable starting from R23 from the Ancient Device upgrade.
|29||435||30/32/33||410; 435||Secrets of the Underworld unlocks Vanilla Prestige Research:
+3 Vanilla Prestige slots obtainable starting from R29:
|32||528||30/32/33||500; 520; 525||-|
|75||2850||30/32/33||2775||Obsidian Shard artifact leads to unlocking Mercenary Research.|
|90||2485||36/38/39||-||+1 Slot for each facility|
|Additional RS Requirements|
|Magician||R20||Discover at least 10 Spellcraft Researches||250 Noqag
|Increase Spellcraft upgrade slot by 1|
|Artisan||R19||Discover at least 10 Craftsmanship Researches||250 Noqag
|Increase Craftsmanship upgrade slot by 1|
|god||R20||Discover at least 100 Divine Researches||250 Noqag
|Increase Divine upgrade slot by 1|
|Businessman||R20||Discover at least 10 Economics Researches||250 Noqag
|Increase Economics upgrade slot by 1|
|Apothecary||R17||Discover at least 10 Alchemy Researches||250 Noqag
|Increase Alchemy upgrade slot by 1|
|Warlord||R20||Discover at least 10 Warfare Researches||250 Noqag
|Increase Warfare upgrade slot by 1|
|Ancient Device||R95||Find the Ancient Device artifact
(Play a Neutral Faction, 2000+ Excavations)
|Provides 10 additional slots for Neutral researches:
1 for each related Neutral Faction Facility you are playing.
|Legacy of the Dwarven Kings||R29||Find the Horn of the Kings artifact
(Have Dwarven Forges, 3250+ Excavations)
|10 SxSpg (1E232),
100 M (1E8) Dwarven Coins
|Provides 3 additional slots for Dwarven research:
+2 Craftsman slots, +1 to the Good faction's facility you are playing.
|Dark Light of Bondelnar||R29||Find the Flame of Bondelnar artifact
(Have Spider Sanctuaries, 3250+ Excavations)
|10 SxSpg (1E232),
100 M (1E8) Drow Coins
|Provides 3 additional slots for Drow research:
+2 Warfare slots, +1 to the Evil faction's facility you are playing.
|Note: The Vanilla RS upgrades only need to be purchased once, Neutral and Prestige upgrades purchased each run.|
Research Unlock Requirements[edit | edit source]
|Quests & Requirements|
|Fairy||Enchanted Field Quest||Hey! Listen! A True Fairy has never enough Farms! We will offer you the chance to improve them!||R16 + 2250 Farms||10 Dtg (1E100)|
|Enchanted||Upgrade Farms to Enchanted Fields, boosting their production based on the amount of assistants you own and unlocking more unique perks for the building.
Formula: where x is your Assistants stat.
|Buy Enchanted Field Quest||10 Ttg (1E103)|
|Spellweavery||Unlocks the Spellcraft research facility and increases Fairy production by 100000%, plus an additional bonus based on Spellcraft research points.||All Fairy faction upgrades bought, Enchanted Field||10 Notg (1E121) coins, 1 M (1E6) Fairy coins|
|Elf||Elven Training Grounds Quest||Hello, mellonamin. We require a new place to train our soldiers. Build enough Warrior Barracks, and we'll make them worthy of you.||R16 + 1750 Warrior Barracks||10 Dtg (1E100)|
|Elven Training||Upgrade Warrior Barracks To Elven Training Grounds, boosting their production based on the total amount of clicks you made and unlocking more unique perks for the building.
|Buy Elven Training Grounds Quest||10 Ttg (1E103)|
|Carpentry||Unlocks the Craftsmanship research facility and increases Elven production by 100000%, plus an additional bonus based on Craftsmanship research points.||All Elven faction upgrades bought, Elven Training Grounds||10 Notg (1E121) coins, 1 M (1E6) Elven coins|
|Angel||Heaven's Domain Quest||Bless you, dear friend. The Lands of the sky are expanding as more good souls are joining our ranks. Would you be so kind to provide them a place to stay in the Heavens?||R16 + 1500 Heaven's Gates||10 Dtg (1E100)|
|Heaven's||Upgrade Heaven's Gate To Heaven's Domains, boosting their production by x250 per spell affecting them and unlocking more unique perks for the building.
+Access to the Research Facilities.
|Buy Heaven's Domain Quest||10 Ttg (1E103)|
|Pantheon||Unlocks the Divine research facility and increases Angel production by 100000%, plus an additional bonus based on Divine research points.||All Angel faction upgrades bought, Heaven's Domain||10 Notg (1E121) coins, 1 M (1E6) Angel coins|
|Goblin||Goblin Banks Quest||Hey There! We need a safe place to keep our honestly earned savings. We'll turn those Witch Conclaves into something more... useful, if you build enough of them.||R16 + 1750 Witch Conclaves||10 Dtg (1E100)|
|Banks||Upgrade Witch Conclaves To Goblin Banks, boosting their production based on the amount of gold you own and unlocking more unique perks for the building.
|Buy Goblin Banks Quest||10 Ttg (1E103)|
|Exchequer||Unlocks the Economics research facility and increases Goblin production by 100000%, plus an additional bonus based on Economics research points.||All Goblin faction upgrades bought, Goblin Banks||10 Notg (1E121) coins, 1 M (1E6) Goblin coins|
|Undead||Undercities Quest||Hello there. The dead stand ready. Give them a place to rise and live again... Build enough Necropolises, we'll take care of the rest.||R16 + 1750 Necropolises||10 Dtg (1E100)|
|Undercities||Upgrade Necropolises To Undercities, boosting their production bases on time spent in this game and unlocking more unique perks for the building.
Formula: where x is your Playtime (This Game) stat.
|Buy Undercities Quest||10 Ttg (1E103)|
|Laboratory||Unlocks the Alchemy research facility and increases Undead production by 100000%, plus an additional bonus based on Alchemy research points.||Undercities and all Undead faction upgrades bought||10 Notg (1E121) coins, 1 M (1E6) Undead coins|
|Demon||Infernal Realm Quest||Useless underling, be warned! The Demons are going to invade your world with all their might. If you know which side you want to be on when that happens, build those Hell Portals!||R16 + 1500 Hell Portals||10 Dtg (1E100)|
|IRealm||Upgrade Hell Portals To Infernal Realms, boosting their production by 100% per Trophy you unlocked and unlocking more unique perks for the building.
+Access to the Research Facilities.
|Buy Infernal Realm Quest||10 Ttg (1E103)|
|Strategy Room||Unlocks the Warfare research facility and increases Demon production by 100000%, plus an additional bonus based on Warfare research points.||All Demon faction upgrades bought, Infernal Realm||10 Notg (1E121) coins, 1 M (1E6) Demon coins|
|Neutral Factions||Secrets of the Ancients||Unlocks research for Titan, Druids and Faceless and increases production by 100,000%, plus an additional bonus based on Economics research points.||Key To The Lost City artifact (R23+), Neutral Unique Building||10 Noqag (1E151) Coins,
1 M (1E6) of each Vanilla FCs
|Titan||Olympian Halls Quest||Khaire, ruler. More of our people will join your cause if you build enough Hall of Legends. Our architects will take care of expanding them to accommodate the almighty Titans.||R22 + 2000 Halls of Legends||10 Dtg (1E100)|
|Olympian Halls||Upgrade Halls of Legend to Olympian Halls, boosting their production by 15% per Royal Exchange you've purchased and unlocking more unique perks for the building.||Olympian Halls Quest||10 Ttg (1E103)|
|Druid||Stonehenge Circles Quest||Hello, friend. The balance of nature requires more magic to sustain it. Build enough Stone Pillars, we'll gather our elders to improve them.||R22 + 2000 Stone Pillars||10 Dtg (1E100)|
|Stonehenge Circles||Upgrade Stone Pillars to Stonehenge Circles, boosting their production by 25% per point of Maximum Mana and unlocking more unique perks for the building.
Note: The bonus is not a multiple of 25; this may be due to max. mana appearing as a floating point number instead of an integer.
|Stonehenge Circles Quest||10 Ttg (1E103)|
|Faceless||Sunken Cities Quest||C-uh'e sll'ha hrii nog nwyar. Kn'a wgah'n ph'sgn'wahl. (Those unpronounceable words with no apparent meaning have spoken directly to your mind: you have to build enough Labyrinths).||R22 + 2000 Labyrinths||10 Dtg (1E100)|
||Upgrade Labyrinths to Sunken Cities, boosting their production based on time spent in your longest game session and unlocking more unique perks for the building.
Formula: where x is your Playtime (Longest Session) stat.
|Sunken Cities Quest||10 Ttg (1E103)|
|Prestige Factions||Earth Core Artifact||Your Magesty, our miners report to have found an unstable substance, throbbing with magical power. The Dwarves and Drow are ready to share the Secrets of the Underworld!||R29 + 2750th Excavation|
|Secrets of the Underworld||Unlocks Researches for Dwarves and Drow and provides a bonus for individual research branches.
See Dwarf Faction Page for more details
|Prestige Unique Building, Earth Core Artifact||100 QiSxg (1E200), 10 M (1E7) FC of each|
|Dwarf||Dwarven Forge Quest||Aye again lad! Don't ye want a better place to forge yer weapons? With Enough Blacksmiths me people can help ye!||R28 + 5000 Blacksmiths||10 Sxg (1E184)|
|Dwarven Forges||Upgrade Blacksmiths to Dwarven Forges, boosting their production based on mana regen and unlocking more unique perks for the building.
Formula: where x is your Mana per Second stat.
|Dwarven Forge Quest||10 USxg (1E187)|
|Drow||Spider Sanctuary Quest||Kivvil. Our Valsharess requires more places to worship the almighty Spider Queen. Build enough Dark Temples, and our priestesses will consecrate them.||R28 + 3333 Dark Temples||10 Sxg (1E184)|
|Spider Sanctuary||Upgrade Dark Temples to Spider Sanctuaries, boosting their production based on time spent offline and unlocking more unique perks for the building.
Formula: where x is your Time Spent Offline (Total) stat.
|Spider Sanctuary Quest||10 USxg (1E187)|
|Dragon||Wyrm's Den Quest||Ava'yorn thurirl. Our kind needs large spaces and a place to take flight. Build enough Iron Strongholds to make room for us.||R46+, 4500 Iron Strongholds||100 Tvg (1E74)|
|Wyrm's Den||Upgrade Iron Strongholds to Wyrm's Dens, boosting their production based on the total amount of Faction Coins you collected and unlocking more unique perks for the building.
|Wyrm's Den Quest + Dragon's Trade Treaty||100 Dvg (1E71)|
|Obsidian Shard||Extremely hard and black as darkness itself, this material cannot apparently be carved or melted. It is a mystery how you can make this thing into a sword.||Found on the 8000th excavation at R75|
|Secrets of the Warriors||Unlocks research for Mercenaries and increases their production by 1000%.||Mercenary Unique Building, Obsidian Shard Artifact||100 Qiqag (1E140) Coins,
10 Qa (1E16) FCs of each
|Mercenary Encampment Quest||We salute you, commander. Your strategical skills had not gone unnoticed within our ranks. We have decided to offer you a chance to establish a formal encampment within your boundaries... Build more structures to strengthen our city.
Unlocks Unique Building upgrades
|R75 + 125K buildings||10 Notg (1E121)|
|Upgrade Knights Jousts to Mercenary Camps, boosting their production based on the amount of Non-Unique buildings you own and unlocking more unique perks for the building.
Formula: where x is the number of Non-Unique Buildings you own.
|Mercenary Encampment Quest||10 Dqag (1E130)|
|Upgrade Evil Fortresses to Tyrant Garrisons, boosting their production based on Offline Production Bonus and unlocking more unique perks for the building.
Formula: where x is the Offline Production Bonus.
|Mercenary Encampment Quest||1 Tqag (1E132)|
|Upgrade Alchemist Labs to Freemason's Hall, Boosting their production based on the highest amount of assistants you had in a single game (This R) and unlocking more unique perks for the building.
Formula: where x is assistants you had in a single game (This R).
|Mercenary Encampment Quest||1 Tqag (1E132)|
Research Upgrades by Facility[edit | edit source]
- Sortable Research Table: Similar as the above tables, all together and sortable by "Facility", "RP#", "Faction", "What it does", and "What it's based on".
Notes & Tips[edit | edit source]
|Notes & Tips|
Links & Reference[edit | edit source]
- Research: Step by Step (A very simple step by step guide, by Wikia editors!)
- Fastest Route Through R16 Researches (A more complete guide by why_amihere)
Reference & Tools
- Research Builds
- Sortable Research Table - by wikieditors!
- Purchasable Research Upgrades by Faction
- Research Upgrades by Effect
- Research spreadsheet (up to 400 RP) - by naabu
- Research build maker spreadsheet (up to 590 RP) - by Rahler
- Research Checklist google ods file to download (updated to Post-A by Lycentia) - by vailsixclaw Original
References[edit | edit source]
- Most Vanilla and Neutral research information and formulas come from Berkrooster's post.
- Some Prestige research information comes from Curunur's post. (As for the formulas, they are scattered all over the forum, hence no source link. Credit goes to many players, including Naidsipo, all the anonymous 'formula discoverers', also big thanks to those who have found them and taken the time to copy them here.)